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Re: [Glob2-ideas] non-flat terrain
From: |
Bradley Arsenault |
Subject: |
Re: [Glob2-ideas] non-flat terrain |
Date: |
Tue, 22 Jul 2008 16:46:17 -0400 |
Just compute the cost of a hill to be the average cost of going up and going down, since ultimately on average all the units will go up the hills on the map approximately as many times as they will go down the hills, when you look at the big picture. So the individual costs doesn't matter and they can be considered equal because ulimately they will balance out.
--
Extra cheese comes at a cost. Bradley Arsenault.
- Re: [Glob2-ideas] non-flat terrain, (continued)
- Re: [Glob2-ideas] non-flat terrain, DusteD, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Stéphane Magnenat, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Stéphane Magnenat, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Stéphane Magnenat, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain,
Bradley Arsenault <=
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22
Re: [Glob2-ideas] non-flat terrain, Fernando, 2008/07/21