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Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash


From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash
Date: Wed, 9 May 2007 17:49:35 +0200

Hello strk,

Wednesday, May 9, 2007, 5:45:42 PM, you wrote:
s> You're right. We can't remove the pointer. But we must NOT apply the
s> "matrix" transforms found in the sub-record of TimelineInfo if the
s> character has been scriptTransformed(). Correct ? (to add to the wiki)

Correct.
AFAIK there is a special flag for sprite instances that tells if a
instance has been modified via script?




Udo





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