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Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash


From: strk
Subject: Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash
Date: Wed, 9 May 2007 17:51:57 +0200

On Wed, May 09, 2007 at 05:49:35PM +0200, Udo Giacomozzi wrote:
> Hello strk,
> 
> Wednesday, May 9, 2007, 5:45:42 PM, you wrote:
> s> You're right. We can't remove the pointer. But we must NOT apply the
> s> "matrix" transforms found in the sub-record of TimelineInfo if the
> s> character has been scriptTransformed(). Correct ? (to add to the wiki)
> 
> Correct.
> AFAIK there is a special flag for sprite instances that tells if a
> instance has been modified via script?

Told you, it's bool character::scriptTransformed() !

        /// Wheter this character has been transformed by ActionScript code
        //
        /// Once we've been moved by ActionScript,
        /// Don't accept moves from anim tags (PlaceObject)
        ///
        /// See get_accept_anim_moves() function

--strk;




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