|Subject:||Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?|
|Date:||Sun, 17 May 2009 18:55:40 +0800|
Sorry, I don't know how to send the patch to bzr repository.Instead, I make a patch via bzr diff, is that enough? Laugh, this is my first time to use bzr.The hack on agg renderer is not stable now, I think I would spend more time on it before I contribute it.2009/5/15 strk <address@hidden>
On Wed, May 06, 2009 at 01:55:13AM +0800, Wei Cao wrote:> I read gnash's source, and added a setInvalidatedRegions call in SDLGui, toWould you mind contributing your patch to SDL gui ?
> set invalidated regions in the renderer after movie_root::advance(), before
> movie_root::display(). That helps a lot, but performance is still not
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