|Subject:||Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?|
|Date:||Mon, 18 May 2009 01:35:13 +0800|
this patch gain a 5-10% of cpu time depends from the size and type of the swf file at leas on AmigaOS4 but i think it will be the same on other platforms where SDL is used
Now I'm trying to implement the resize event but, while the window and the _offscreenbuf seems resized correctly, the movie has always the same size. I've used the same way of other GUI like fltk for example
Maybe the new width, height are not passed to agg renderer?
See attached screenshot
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