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Re: [Gnu3dkit-dev] G3DBezier follow-up
From: |
Brent Gulanowski |
Subject: |
Re: [Gnu3dkit-dev] G3DBezier follow-up |
Date: |
Wed, 16 Oct 2002 19:48:44 -0400 |
On Tuesday, October 15, 2002, at 12:06 AM, Brent Gulanowski wrote:
Another question that I hope isn't idiotic, but how does one make use
of a G3DBezier object? I mean, how could one draw one? Will we create
some more G3DGeometryExtensions that will allow us to produce
tesselated/submissible versions of the bezier, plane, sphere, line and
other such mathematical objects in some form suitable for OpenGL?
Actually, extensions alone might not be enough -- although I guess we
could have something which returns a vertex array simplification.
I'm mulling this over still... I'm wondering if a separate file, say
G3DObjectAdditions, or even G3D*Additions where * was Sphere, Line,
Bezier, Box, Plane and perhaps some others as I add them, would be
nice. I am going to work on this for a while.
I'm thinking that then we could request from a geometric object a mesh
object, and set the LOD. Moreover, we could request a set of LOD
objects in a collection, or as a list. I'll work on that next.
--
Brent Gulanowski address@hidden
The truth does not change according to our ability to stomach it.
-Flannery O'Connor