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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Wed, 01 Sep 2004 04:46:52 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/09/01 08:42:00

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.285&tr2=1.286&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.285 wesnoth/changelog:1.286
--- wesnoth/changelog:1.285     Mon Aug 30 06:56:47 2004
+++ wesnoth/changelog   Wed Sep  1 08:42:00 2004
@@ -1,17 +1,35 @@
 CVS HEAD:
  * changed vision range based on potential move
+ * changed charge, backstab and steadfast abilities use true doubling and 
halving rather than additive percentage calculations
  * new and improved graphics:
    * snow forest tiles
    * unit images
+   * tower
  * new scenarios for 'Heir to the Throne' campaign:
    * Battle for Wesnoth (final scenario)
  * scenario balancing for 'Heir to the Throne' campaign:
    * Crossroads
    * Test of the Clans
+ * plot changes in 'The Eastern Invasion' campaign
+ * scenario balancing for 'The Eastern Invasion' campaign:
+   * The Duel
+   * Approaching Weldyn
+   * Lake Vrug
+ * spirit movetype, with high resistances against "physical" attacks
+ * unit balancing: 
+   * treefolk (Woses): reduced pierce, impact and cold resistance
+   * Wose: reduced melee damage
+   * Ghost: switched movetype to 'spirit', halved hitpoints, reduced movement
+   * Wraith: switched movetype to 'spirit', halved hitpoints, reduced movement
+   * Spectre: switched movetype to 'spirit', halved hitpoints, reduced movement
+   * Nightgaunt: switched movetype to 'spirit', halved hitpoints, reduced 
movement
+   * Shadow: switched movetype to 'spirit', halved hitpoints, reduced movement
  * new units
    * Dark Queen
+ * added font.cpp, to be able to "translate" Vera.cpp
  * language fixes and polishing (english)
  * updated translations:
+   * czech
    * finnish
    * french
    * spanish
@@ -29,6 +47,13 @@
  * fixed cycling units with 'n' showing invisible enemy units while it is 
their turn
  * fixed units not disappearing properly when they die
  * fixed recall working incorrectly
+ * fixed missing Vera.ttf msgid from pot-file
+ * fixed the problem with parse errors occuring in the units descriptions
+ * fixed empty terrain names occuring in the help system
+ * fixed Delfador appearing in 'The Dark Hordes: Inside The Tower'
+ * fixed about/credits not being translatable
+ * fixed Kvoar's 'r' with caron to simple 'r' to be correctly displayed with 
Vera font
+ * fixed 'Orcish Ruler' appearing in 'The Rise of Wesnoth' campaign
  * fix to the help system parse errors occuring, made the error message more 
descriptive to help with further debugging
  * re-implemented enhanced sound quality fix
  * added error dialog when a campaign has corrupt WML




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