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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Fri, 17 Sep 2004 05:51:29 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/09/17 09:35:45

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.310&tr2=1.311&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.310 wesnoth/changelog:1.311
--- wesnoth/changelog:1.310     Wed Sep 15 08:06:19 2004
+++ wesnoth/changelog   Fri Sep 17 09:35:44 2004
@@ -1,6 +1,8 @@
 CVS HEAD
  * campaign server (campaignd) and capability to download campaigns from 
campaign server(s)
  * sorting of campaigns by rank
+ * scenarios balancing on easy and hard for 'The Rise of Wesnoth' campaign
+ * language fixes and polishing (english)
  * updated translations:
    * czech
    * danish
@@ -17,8 +19,9 @@
  * fixed several graphic clitches
  * fixed a bug where tiles from terrain_graphics rule did not have the 
per-rule image when only defined through [map]
  * fixed bug with [not] tags in filters
- * fixed untranslatable units.
- * fixed top statusbar tooltip strings not being translatable
+ * fixed missing semicolon in sound.cpp
+ * fixed tutorial talking of elves having 70% defense on grass
+ * fixed many untranslatable strings in e.g. statistics, statusbar tooltips, 
units
  * added a way to specify the actual position of multi-hex tiles
  * made it possible to have [terrain_graphics] rule as childs of [scenario]s
  * enabled gamestart speedup by not unnecessarily loading campaigns




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