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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Mon, 27 Sep 2004 07:09:07 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/09/27 11:02:27

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.320&tr2=1.321&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.320 wesnoth/changelog:1.321
--- wesnoth/changelog:1.320     Fri Sep 24 10:25:07 2004
+++ wesnoth/changelog   Mon Sep 27 11:02:26 2004
@@ -7,6 +7,7 @@
    * forests
    * attack icons
    * unit images and frames
+   * teleportation animations
  * tutorial update
  * scenario balancing for 'Heir to the Throne' campaign
    * Return to Wesnoth
@@ -14,6 +15,9 @@
    * pretty much all scenarios
  * scenario balancing for 'The Eastern Invasion' campaign
    * An Unexpected Appearance
+ * unit description updates
+ * drakefoot movetype
+ * remade Drakes and removed obsolete ones
  * new units:
    * Drake Flare
    * Drake Gladiator
@@ -29,21 +33,6 @@
    * Saurian Tribalist
    * Sky Drake
    * Troll Rocklobber
- * unit balancing:
-   * Drake Burner: advances also to Drake Flare
-   * Drake Clasher: reduced experience needed to advance, advances also to 
Drake Gladiator
-   * Fire Drake: advances now to Inferno Drake
-   * Drake Flameheart: increased movement, gave leadership, replaced claw 
attack with sword attack, reduced ranged attack damage
-   * Drake Slasher: increased hitpoints, reduced experience needed to advance, 
reduced cost, increased sword attack damage and reduced number of strikes, 
increased spear attack damage, reduced number of spear attack strikes and made 
it first strike
- * removed legacy units
-   * Drake Fighter
-   * Drake Guard
-   * Drake Hatchling
-   * Drake Mage
-   * Drake Slave
-   * Drake Warmage
-   * Drake Warrior
-   * Drake Worker
  * language fixes and polishing (english)
  * updated translations:
    * basque
@@ -68,6 +57,7 @@
    * gave Saurian to Drakes
  * added new AI parameter: attack_depth
  * made units only die if they have 0 or less hitpoints after the event has 
been fired
+ * tweaked Drake recruitment patterns (AI)
  * fixed 'make clean' not cleaning everything 
  * fixed 'make uninstall' not working because of syntax error
  * fixed 'system default language' selection
@@ -87,10 +77,14 @@
  * fixed defeat conditions on 'The Eastern Invasion: Escape Tunnel' scenario
  * fixed incorrectly using 'Heavy Infantry' instead of 'Heavy Infantryman' in 
some of The Eastern Invasion scenarios
  * fixed knight appearances bug on 'The Eastern Invasion: Mal-Ravalans 
Capital' scenario
+ * fixed double '{BIGMAP_BLACKWATER_PORT}' in 'Heir to the Throne: Blackwater 
Port' scenario
+ * fixed gold and load game problem
  * added a way to specify the actual position of multi-hex tiles
  * logging system improvements
  * made it possible to have [terrain_graphics] rule as childs of [scenario]s
  * enabled gamestart speedup by not unnecessarily loading campaigns
+ * support for teleportation animations
+ * preparations for removing obsolete units.
  * code cleanups
 
 Version 0.8.4:




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