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[Wesnoth-cvs-commits] wesnoth changelog


From: Philippe Plantier
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Sat, 19 Mar 2005 08:07:33 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Philippe Plantier <address@hidden>      05/03/19 13:07:33

Modified files:
        .              : changelog 

Log message:
        Updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.530&tr2=1.531&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.530 wesnoth/changelog:1.531
--- wesnoth/changelog:1.530     Fri Mar 18 23:25:22 2005
+++ wesnoth/changelog   Sat Mar 19 13:07:33 2005
@@ -45,6 +45,7 @@
   * rewrite of mp lobby code
   * changed Broken_Bridge to use new ruined castles
   * changed King_of_the_Hill to use a Dwarvish Castle
+  * messages are now displayed in the user's colour when prefixed with /me
  * fixed bug that made the ai recruit badly
  * added debug command to give gold to current side
  * when using zipios, ignore {~...} clauses, and handle address@hidden as if 
there
@@ -56,6 +57,10 @@
  * added a --disable-game configure option to avoid compiling and installing 
the game
  * share the object files between all the programs to halve the time of a full 
compilation
  * the "End turn" button is now disabled when it is irrelevant.
+ * Added the ability for sides to have different objectives.
+ * Added support for [objectives] event actions, to set objectives. This,
+ along with prestart events, is now the preferred way of setting objectives,
+ although the old way is still supported.
 
 Version 0.8.11:
  * new translation:




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