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[Wesnoth-cvs-commits] wesnoth changelog


From: Susanna Björverud
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Fri, 25 Mar 2005 03:55:48 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Susanna Björverud <address@hidden>      05/03/25 08:55:48

Modified files:
        .              : changelog 

Log message:
        Polishing

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.542&tr2=1.543&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.542 wesnoth/changelog:1.543
--- wesnoth/changelog:1.542     Thu Mar 24 16:17:04 2005
+++ wesnoth/changelog   Fri Mar 25 08:55:47 2005
@@ -13,16 +13,17 @@
  * campaign modifications
   * tutorial polishing
   * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new 
[objectives] tag
-  * updated 'The Siege of Elensefar', 'Mountian Pass', 'The Swamp of Esten', 
and 'A Final Spring' to
+  * updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', 
and 'A Final Spring' to
     use the new ford terrain (HttT & TRoW).
   * updated the behaviour of the thieves in 'The Siege of Elensefar' (HttT)
-  * updated Haldric's portrait in TRoW
-  * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of 
Southbay' (TRoW)
   * updated HttT and TRoW to use the ruined keeps where appropriate
   * dialog improvements in EI
   * new map for Drowned Plains (EI)
   * changed the Wesfolk Leader's guards to poachers in "The Fall" (TRoW)
  * unit modifications
+  * updated Haldric's portrait in TRoW
+  * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of 
Southbay' (TRoW)
+  * new images for Haldric and Lady Jessica
   * added support for animated deaths, and added animations for skeleton and 
revenant
   * balancing of water units: swimmer units (merfolk) have defense on water 
and swamp reduced by 
     10%. Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2. Naga have 
defense on shallow water 
@@ -51,10 +52,9 @@
  * multiplayer improvements
   * rewrite of mp lobby code
   * changed Broken_Bridge to use new ruined castles
-  * added new multiplayer map: Icy Waters
+  * added new multiplayer maps: Icy Waters, Clash
   * changed King_of_the_Hill to use a Dwarvish Castle
   * messages are now displayed in the user's colour when prefixed with /me
-  * added the map 'Clash'
   * split the map and scenario file for 'An Island'
  * fixed bug that made the ai recruit badly
  * added debug command to give gold to current side




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