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[Wesnoth-cvs-commits] wesnoth src/actions.cpp src/actions.hpp src/uni...
From: |
John McNabb |
Subject: |
[Wesnoth-cvs-commits] wesnoth src/actions.cpp src/actions.hpp src/uni... |
Date: |
Tue, 29 Mar 2005 12:41:10 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: John McNabb <address@hidden> 05/03/29 17:41:09
Modified files:
src : actions.cpp actions.hpp unit_types.cpp
unit_types.hpp
data/units : Bowman.cfg Drake_Burner.cfg Drake_Clasher.cfg
Drake_Fighter.cfg Drake_Fire.cfg
Drake_Flameheart.cfg Drake_Flare.cfg
Drake_Gladiator.cfg Drake_Glider.cfg
Drake_Inferno.cfg Drake_Sky.cfg
Drake_Slasher.cfg Drake_Warrior.cfg
Elvish_Archer.cfg Elvish_Avenger.cfg
Elvish_Marksman.cfg Elvish_Ranger.cfg
Elvish_Sharpshooter.cfg Longbowman.cfg
Master_Bowman.cfg Orcish_Archer.cfg
Orcish_Crossbowman.cfg Poacher.cfg Skeleton.cfg
Trapper.cfg Walking_Corpse.cfg Wall_Guard.cfg
Log message:
changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/actions.cpp.diff?tr1=1.202&tr2=1.203&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/actions.hpp.diff?tr1=1.49&tr2=1.50&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/unit_types.cpp.diff?tr1=1.95&tr2=1.96&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/unit_types.hpp.diff?tr1=1.66&tr2=1.67&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Burner.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Clasher.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fighter.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fire.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flameheart.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flare.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Gladiator.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Glider.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Inferno.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Sky.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Slasher.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warrior.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Archer.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Avenger.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marksman.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Ranger.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sharpshooter.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Longbowman.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Master_Bowman.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Archer.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Crossbowman.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Poacher.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Skeleton.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Trapper.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Walking_Corpse.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wall_Guard.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.7 wesnoth/data/units/Bowman.cfg:1.8
--- wesnoth/data/units/Bowman.cfg:1.7 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Bowman.cfg Tue Mar 29 17:41:09 2005
@@ -12,6 +12,7 @@
level=1
alignment=lawful
advanceto=Longbowman
+undead_variation=archer
cost=15
usage=archer
unit_description= _ "Immersed from childhood in the ways of archery, the young
Bowmen are the most common ranged combatants in Wesnothian armies. They do not
undergo as rigorous a training as the spearman or heavy infantry, because their
battle tactic requires more finess than brute strength."
Index: wesnoth/data/units/Drake_Burner.cfg
diff -u wesnoth/data/units/Drake_Burner.cfg:1.22
wesnoth/data/units/Drake_Burner.cfg:1.23
--- wesnoth/data/units/Drake_Burner.cfg:1.22 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Burner.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Drake Burner
name= _ "Drake Burner"
@@ -13,6 +12,7 @@
level=1
alignment=neutral
advanceto=Fire Drake,Drake Flare
+undead_variation=winged
cost=21
usage=archer
unit_description= _ "Not only can a Drake Burner wield its claws with deadly
skill, but it still possesses the fire-breathing abilities of its remote
ancestors. Enemies would be well advised to keep their distance. The most
skilled Burners will often go on to become Fire Drakes who seek to master their
internal fire, or Drake Flares who aspire to be leaders of their kind."
@@ -69,4 +69,4 @@
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/attack]
-[/unit]
\ No newline at end of file
+[/unit]
Index: wesnoth/data/units/Drake_Clasher.cfg
diff -u wesnoth/data/units/Drake_Clasher.cfg:1.16
wesnoth/data/units/Drake_Clasher.cfg:1.17
--- wesnoth/data/units/Drake_Clasher.cfg:1.16 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Clasher.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Drake Clasher
name= _ "Drake Clasher"
@@ -13,6 +12,7 @@
level=1
alignment=neutral
advanceto=Drake Gladiator,Drake Slasher
+undead_variation=winged
cost=19
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged; they would be mistaken. To compensate they have become great
craftsmen that can fabricate weapons with emerald edges, and wear heavy armour.
The Clashers' weapons of choice are the sword and spear, which they use to
great effect. The greatest Clashers can become Drake Gladiators or Slashers."
Index: wesnoth/data/units/Drake_Fighter.cfg
diff -u wesnoth/data/units/Drake_Fighter.cfg:1.19
wesnoth/data/units/Drake_Fighter.cfg:1.20
--- wesnoth/data/units/Drake_Fighter.cfg:1.19 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Fighter.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Drake Fighter
name= _ "Drake Fighter"
@@ -13,6 +12,7 @@
level=1
alignment=neutral
advanceto=Drake Warrior
+undead_variation=winged
cost=17
usage=fighter
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill,
and possess the fire breathing skills of their ancestors. The most skilled
Fighters go on to join the ranks of the elite Drake Warriors."
@@ -74,4 +74,4 @@
[/missile_frame]
[/attack]
-[/unit]
\ No newline at end of file
+[/unit]
Index: wesnoth/data/units/Drake_Fire.cfg
diff -u wesnoth/data/units/Drake_Fire.cfg:1.18
wesnoth/data/units/Drake_Fire.cfg:1.19
--- wesnoth/data/units/Drake_Fire.cfg:1.18 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Fire.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Fire Drake
name= _ "Fire Drake"
@@ -13,6 +12,7 @@
level=2
alignment=neutral
advanceto=Inferno Drake
+undead_variation=winged
cost=37
usage=archer
unit_description= _ "The great fire drakes equip themselves with silver plated
armour to defend themselves from serious injuries. Although their melee
technique is primitive, they have mastered their internal fire and are to be
feared. The most ferocious Fire Drakes become the flying configurations known
as Drake Infernos."
@@ -65,4 +65,4 @@
[/missile_frame]
[/attack]
-[/unit]
\ No newline at end of file
+[/unit]
Index: wesnoth/data/units/Drake_Flameheart.cfg
diff -u wesnoth/data/units/Drake_Flameheart.cfg:1.18
wesnoth/data/units/Drake_Flameheart.cfg:1.19
--- wesnoth/data/units/Drake_Flameheart.cfg:1.18 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Flameheart.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Drake Flameheart
name= _ "Drake Flameheart"
@@ -15,6 +14,7 @@
alignment=neutral
ability=leadership
advanceto=null
+undead_variation=winged
cost=65
usage=mixed fighter
unit_description= _ "There is an old saying that, 'The generals in Drake
armies have fire in their veins instead of blood'. Nobody would doubt the truth
in that saying after facing these towering creatures of sheer devastation...
However, between their crackling flames and their wicked swords, few who meet
them survive to confirm this saying."
@@ -75,4 +75,4 @@
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/attack]
-[/unit]
\ No newline at end of file
+[/unit]
Index: wesnoth/data/units/Drake_Flare.cfg
diff -u wesnoth/data/units/Drake_Flare.cfg:1.16
wesnoth/data/units/Drake_Flare.cfg:1.17
--- wesnoth/data/units/Drake_Flare.cfg:1.16 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Flare.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Drake Flare
name= _ "Drake Flare"
@@ -15,6 +14,7 @@
level=2
alignment=neutral
advanceto=Drake Flameheart
+undead_variation=winged
cost=37
usage=mixed fighter
unit_description= _ "Drake Flares aspire to be leaders of their kind. While
their mastery of their internal fire is not as great as some of their kin these
Drakes have broader aspirations. They are skilled with swords, and they aspire
to be the greatest of their kind."
@@ -65,4 +65,4 @@
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/attack]
-[/unit]
\ No newline at end of file
+[/unit]
Index: wesnoth/data/units/Drake_Gladiator.cfg
diff -u wesnoth/data/units/Drake_Gladiator.cfg:1.12
wesnoth/data/units/Drake_Gladiator.cfg:1.13
--- wesnoth/data/units/Drake_Gladiator.cfg:1.12 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Gladiator.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Drake Gladiator
name= _ "Drake Gladiator"
@@ -14,6 +13,7 @@
alignment=neutral
advanceto=null
#advanceto=Drake Omnirage
+undead_variation=winged
cost=35
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged, they would be mistaken. Drakes Gladiators protect their
vulnerable hides with thick brass armour and they arm themselves with as many
emerald edged weapons as possible to fend off whatever opponents may await
them."
@@ -76,4 +76,4 @@
[/sound]
[/attack]
-[/unit]
\ No newline at end of file
+[/unit]
Index: wesnoth/data/units/Drake_Glider.cfg
diff -u wesnoth/data/units/Drake_Glider.cfg:1.17
wesnoth/data/units/Drake_Glider.cfg:1.18
--- wesnoth/data/units/Drake_Glider.cfg:1.17 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Glider.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Drake Glider
name= _ "Drake Glider"
@@ -13,7 +12,7 @@
level=1
alignment=neutral
advanceto=Sky Drake
-#advanceto=null
+undead_variation=winged
cost=15
usage=scout
unit_description= _ "Drake Gliders wear as little armour as possible so they
can quickly escape their foes when they leave their caves. These Drakes are
competent fighters, possessing the internal fire common to many of their kin.
Gliders can also effectively use their speed to viciously slam their opponents
into submission. The best gliders can look forward to being accepted into the
ranks of the high flying Sky Drakes."
Index: wesnoth/data/units/Drake_Inferno.cfg
diff -u wesnoth/data/units/Drake_Inferno.cfg:1.14
wesnoth/data/units/Drake_Inferno.cfg:1.15
--- wesnoth/data/units/Drake_Inferno.cfg:1.14 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Inferno.cfg Tue Mar 29 17:41:09 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Inferno Drake
name= _ "Inferno Drake"
@@ -13,6 +12,7 @@
level=3
alignment=neutral
advanceto=null
+undead_variation=winged
cost=65
usage=archer
unit_description= _ "The flying configurations known as Drake Infernos wear
massive gold armour that is almost impenetrable. These drakes are also
practically immune to fire as they have adjusted to hiding in the cones of
volcanoes. Drake Infernos have utterly mastered their internal fire, and rival
their predecessors the Dragons in their ability to use it."
@@ -65,4 +65,4 @@
[/missile_frame]
[/attack]
-[/unit]
\ No newline at end of file
+[/unit]
Index: wesnoth/data/units/Drake_Sky.cfg
diff -u wesnoth/data/units/Drake_Sky.cfg:1.18
wesnoth/data/units/Drake_Sky.cfg:1.19
--- wesnoth/data/units/Drake_Sky.cfg:1.18 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Sky.cfg Tue Mar 29 17:41:09 2005
@@ -13,6 +13,7 @@
alignment=neutral
#advanceto=Hurricane Drake,Tornado drake
advanceto=null
+undead_variation=winged
cost=25
usage=scout
unit_description= _ "Sky drakes are truly the kings of the sky. Using their
momentum and fire breath as weapons these drakes are the bane of many. They can
swiftly swoop down on prey, and are usually long gone before anyone can stop
them."
Index: wesnoth/data/units/Drake_Slasher.cfg
diff -u wesnoth/data/units/Drake_Slasher.cfg:1.14
wesnoth/data/units/Drake_Slasher.cfg:1.15
--- wesnoth/data/units/Drake_Slasher.cfg:1.14 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Slasher.cfg Tue Mar 29 17:41:09 2005
@@ -13,6 +13,7 @@
level=2
alignment=neutral
advanceto=null
+undead_variation=winged
cost=35
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged, they would be mistaken. To compensate they have become great
craftsmen that can fabricate weapons with emerald edges, and wear heavy armour.
The Slashers' weapon of choice is the halberd, which they use to great effect."
Index: wesnoth/data/units/Drake_Warrior.cfg
diff -u wesnoth/data/units/Drake_Warrior.cfg:1.23
wesnoth/data/units/Drake_Warrior.cfg:1.24
--- wesnoth/data/units/Drake_Warrior.cfg:1.23 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Drake_Warrior.cfg Tue Mar 29 17:41:09 2005
@@ -13,6 +13,7 @@
level=2
alignment=neutral
advanceto=null
+undead_variation=winged
cost=31
usage=fighter
unit_description= _ "Drake Warriors wield swords with great skill, and possess
the fire breathing skills of their ancestors."
Index: wesnoth/data/units/Elvish_Archer.cfg
diff -u wesnoth/data/units/Elvish_Archer.cfg:1.20
wesnoth/data/units/Elvish_Archer.cfg:1.21
--- wesnoth/data/units/Elvish_Archer.cfg:1.20 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Archer.cfg Tue Mar 29 17:41:09 2005
@@ -14,6 +14,7 @@
level=1
alignment=neutral
advanceto=Elvish Ranger,Elvish Marksman
+undead_variation=archer
cost=18
usage=archer
unit_description= _ "Elvish Archers are trained from youth in archery, and so
skilled in long-range combat. Able to fire many arrows quickly and accurately,
these Archers make up a large portion of the Elvish military."
Index: wesnoth/data/units/Elvish_Avenger.cfg
diff -u wesnoth/data/units/Elvish_Avenger.cfg:1.23
wesnoth/data/units/Elvish_Avenger.cfg:1.24
--- wesnoth/data/units/Elvish_Avenger.cfg:1.23 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Avenger.cfg Tue Mar 29 17:41:09 2005
@@ -14,6 +14,7 @@
level=3
alignment=neutral
advanceto=null
+undead_variation=archer
cost=80
ability=ambush
usage=mixed fighter
Index: wesnoth/data/units/Elvish_Marksman.cfg
diff -u wesnoth/data/units/Elvish_Marksman.cfg:1.21
wesnoth/data/units/Elvish_Marksman.cfg:1.22
--- wesnoth/data/units/Elvish_Marksman.cfg:1.21 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Marksman.cfg Tue Mar 29 17:41:09 2005
@@ -14,6 +14,7 @@
level=2
alignment=neutral
advanceto=Elvish Sharpshooter
+undead_variation=archer
cost=60
usage=archer
unit_description= _ "Elvish Marksman are expert in use of the bow. Their skill
guarantees them a 60% chance to hit enemies, even those hidden in difficult
terrain. This great skill with the bow compensates for their lack of skill in
melee combat and lesser speed."
Index: wesnoth/data/units/Elvish_Ranger.cfg
diff -u wesnoth/data/units/Elvish_Ranger.cfg:1.23
wesnoth/data/units/Elvish_Ranger.cfg:1.24
--- wesnoth/data/units/Elvish_Ranger.cfg:1.23 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Ranger.cfg Tue Mar 29 17:41:09 2005
@@ -14,6 +14,7 @@
level=2
alignment=neutral
advanceto=Elvish Avenger
+undead_variation=archer
cost=40
usage=mixed fighter
ability=ambush
Index: wesnoth/data/units/Elvish_Sharpshooter.cfg
diff -u wesnoth/data/units/Elvish_Sharpshooter.cfg:1.20
wesnoth/data/units/Elvish_Sharpshooter.cfg:1.21
--- wesnoth/data/units/Elvish_Sharpshooter.cfg:1.20 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Sharpshooter.cfg Tue Mar 29 17:41:09 2005
@@ -14,6 +14,7 @@
level=3
alignment=neutral
advanceto=null
+undead_variation=archer
cost=90
usage=archer
unit_description= _ "The most elite archers in all of Wesnoth, Elvish
Sharpshooters are incredibly accurate, guaranteed a 60% chance to hit when
attacking, even when firing very quickly. Sharpshooters are excellent at
picking off entrenched enemies."
Index: wesnoth/data/units/Longbowman.cfg
diff -u wesnoth/data/units/Longbowman.cfg:1.5
wesnoth/data/units/Longbowman.cfg:1.6
--- wesnoth/data/units/Longbowman.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Longbowman.cfg Tue Mar 29 17:41:09 2005
@@ -13,6 +13,7 @@
level=2
alignment=lawful
advanceto=Master Bowman
+undead_variation=archer
cost=32
usage=archer
unit_description= _ "Longbowmen carry the huge specialized bows that they have
learned to handle after years of combat. Their missiles can pierce even armor."
Index: wesnoth/data/units/Master_Bowman.cfg
diff -u wesnoth/data/units/Master_Bowman.cfg:1.9
wesnoth/data/units/Master_Bowman.cfg:1.10
--- wesnoth/data/units/Master_Bowman.cfg:1.9 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Master_Bowman.cfg Tue Mar 29 17:41:09 2005
@@ -12,6 +12,7 @@
level=3
alignment=lawful
advanceto=null
+undead_variation=archer
cost=45
usage=archer
unit_description= _ "Master Bowmen have reached the highest levels of skill
with the bow that any human can hope to attain. Their power with this deadly
weapon is surpassed only by that of the Elves."
Index: wesnoth/data/units/Orcish_Archer.cfg
diff -u wesnoth/data/units/Orcish_Archer.cfg:1.20
wesnoth/data/units/Orcish_Archer.cfg:1.21
--- wesnoth/data/units/Orcish_Archer.cfg:1.20 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Orcish_Archer.cfg Tue Mar 29 17:41:09 2005
@@ -11,6 +11,7 @@
level=1
alignment=chaotic
advanceto=Orcish Crossbowman
+undead_variation=archer
cost=12
usage=archer
unit_description= _ "Orcish Archers are considered by many of their fellow
orcs to be a lesser caste of warrior, for attacking their enemies from a
distance. However, since most orcs won't learn how to handle a bow, he is an
indispensable part of the orcish army."
Index: wesnoth/data/units/Orcish_Crossbowman.cfg
diff -u wesnoth/data/units/Orcish_Crossbowman.cfg:1.11
wesnoth/data/units/Orcish_Crossbowman.cfg:1.12
--- wesnoth/data/units/Orcish_Crossbowman.cfg:1.11 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Orcish_Crossbowman.cfg Tue Mar 29 17:41:09 2005
@@ -11,6 +11,7 @@
level=2
alignment=chaotic
advanceto=null
+undead_variation=archer
cost=24
usage=archer
unit_description= _ "Orcish Crossbowmen try to compensate for their lack of
skill with the raw power of their weapon. While they are not as effective as
the Elvish Marksmen in long-range combat, they are sturdier and can handle
themselves a little better than the Elves in close combat."
Index: wesnoth/data/units/Poacher.cfg
diff -u wesnoth/data/units/Poacher.cfg:1.10 wesnoth/data/units/Poacher.cfg:1.11
--- wesnoth/data/units/Poacher.cfg:1.10 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Poacher.cfg Tue Mar 29 17:41:09 2005
@@ -11,6 +11,7 @@
level=1
alignment=chaotic
advanceto=Trapper
+undead_variation=archer
cost=14
usage=archer
unit_description= _ "Poachers rely on their hunting experience and are most
valuable at night and in forests and swamps."
Index: wesnoth/data/units/Skeleton.cfg
diff -u wesnoth/data/units/Skeleton.cfg:1.16
wesnoth/data/units/Skeleton.cfg:1.17
--- wesnoth/data/units/Skeleton.cfg:1.16 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Skeleton.cfg Tue Mar 29 17:41:09 2005
@@ -54,4 +54,16 @@
sound=sword-swish.wav
[/sound]
[/attack]
+
+[variation]
+variation_name=archer
+id=Skeleton
+name= _ "Skeleton Archer"
+race=undead
+experience=0
+level=0
+alignment=chaotic
+advanceto=Skeleton Archer
+[/variation]
+
[/unit]
Index: wesnoth/data/units/Trapper.cfg
diff -u wesnoth/data/units/Trapper.cfg:1.9 wesnoth/data/units/Trapper.cfg:1.10
--- wesnoth/data/units/Trapper.cfg:1.9 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Trapper.cfg Tue Mar 29 17:41:09 2005
@@ -11,6 +11,7 @@
level=2
alignment=chaotic
advanceto=null
+undead_variation=archer
cost=26
usage=archer
unit_description= _ "Trappers usually work supplying food for bandits and
outlaws. Their hunting experience makes them most valuable at night and in
forests and swamps."
Index: wesnoth/data/units/Walking_Corpse.cfg
diff -u wesnoth/data/units/Walking_Corpse.cfg:1.19
wesnoth/data/units/Walking_Corpse.cfg:1.20
--- wesnoth/data/units/Walking_Corpse.cfg:1.19 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Walking_Corpse.cfg Tue Mar 29 17:41:09 2005
@@ -32,4 +32,44 @@
sound=zombie-attack.wav
[/sound]
[/attack]
+
+[variation]
+variation_name=winged
+id=Walking Corpse
+name= _ "Winged Corpse"
+race=undead
+
+image=undead-zombie.png
+image_defensive=undead-zombie-defend.png
+hitpoints=18
+movement_type=undeadfoot
+movement=4
+experience=24
+level=0
+alignment=chaotic
+advanceto=null
+cost=5
+usage=fighter
+unit_description= _ "Winged Corpses are the bodies of dead drakes, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
+get_hit_sound=zombie-hit.wav
+ [attack]
+ name=fist
+ type=impact
+ range=short
+ damage=5
+ number=2
+ special=plague
+ [frame]
+ begin=-200
+ end=100
+ image=undead-zombie-attack.png
+ [/frame]
+ [sound]
+ time=-200
+ sound=zombie-attack.wav
+ [/sound]
+ [/attack]
+[/variation]
+
[/unit]
+
Index: wesnoth/data/units/Wall_Guard.cfg
diff -u wesnoth/data/units/Wall_Guard.cfg:1.5
wesnoth/data/units/Wall_Guard.cfg:1.6
--- wesnoth/data/units/Wall_Guard.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Wall_Guard.cfg Tue Mar 29 17:41:09 2005
@@ -26,6 +26,7 @@
level=2
alignment=lawful
advanceto=null
+undead_variation=archer
cost=32
ability=skirmisher,regenerates
usage=archer
Index: wesnoth/src/actions.cpp
diff -u wesnoth/src/actions.cpp:1.202 wesnoth/src/actions.cpp:1.203
--- wesnoth/src/actions.cpp:1.202 Sun Mar 27 23:06:16 2005
+++ wesnoth/src/actions.cpp Tue Mar 29 17:41:08 2005
@@ -1,4 +1,4 @@
-/* $Id: actions.cpp,v 1.202 2005/03/27 23:06:16 gruikya Exp $ */
+/* $Id: actions.cpp,v 1.203 2005/03/29 17:41:08 darthfool Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -265,8 +265,15 @@
}
static const std::string plague_string("plague");
- res.attacker_plague = !d->second.type().not_living() &&
(res.attacker_special == plague_string)
- && !map.is_village(defender);
+ res.attacker_plague = !d->second.type().not_living() &&
+ (res.attacker_special.substr(0,6) == plague_string) &&
+ strcmp(d->second.type().undead_variation().c_str(),"null") &&
+ !map.is_village(defender);
+ if(res.attacker_special.size()>8){ //plague(type) used
+
res.attacker_plague_type=res.attacker_special.substr(7,res.attacker_special.size()-8);
+ }else{//plague type is that of attacker
+ res.attacker_plague_type= a->second.type().id();
+ }
res.defender_plague = false;
static const std::string slow_string("slow");
@@ -403,8 +410,16 @@
res.amount_defender_drains = 0;
}
- res.defender_plague = !a->second.type().not_living() &&
(res.defender_special == plague_string)
- && !map.is_village(attacker);
+ res.defender_plague = !a->second.type().not_living() &&
+ (res.defender_special.substr(0,6) == plague_string) &&
+ strcmp(a->second.type().undead_variation().c_str(),"null") &&
+ !map.is_village(attacker);
+ if(res.defender_special.size()>8){ //plague(type) used
+
res.defender_plague_type=res.defender_special.substr(7,res.defender_special.size()-8);
+ }else{//plague type is that of attacker
+ res.defender_plague_type= d->second.type().id();
+ }
+
res.defender_slows = (defend.special() == slow_string);
static const std::string first_strike = "firststrike";
@@ -655,7 +670,7 @@
}
}
- if(dies) {
+ if(dies) {//attacker kills defender
attackerxp =
game_config::kill_experience*d->second.type().level();
if(d->second.type().level() == 0)
attackerxp =
game_config::kill_experience/2;
@@ -667,6 +682,7 @@
gamemap::location loc = d->first;
gamemap::location attacker_loc = a->first;
+ std::string undead_variation =
d->second.type().undead_variation();
const int defender_side = d->second.side();
LOG_NG << "firing die event\n";
game_events::fire("die",loc,a->first);
@@ -678,12 +694,29 @@
d = units.end();
}
- //plague units make clones of themselves on the
target hex
+ //plague units make new units on the target hex
if(stats.attacker_plague) {
- a = units.find(attacker_loc);
- if(a != units.end()) {
-
units.insert(std::pair<gamemap::location,unit>(loc,a->second));
- gui.draw_tile(loc.x,loc.y);
+ a = units.find(attacker_loc);
+
game_data::unit_type_map::const_iterator reanimitor;
+ LOG_NG<<"trying to reanimate
"<<stats.attacker_plague_type<<std::endl;
+ reanimitor =
info.unit_types.find(stats.attacker_plague_type);
+ LOG_NG<<"found unit
type:"<<reanimitor->second.id()<<std::endl;
+
+ if(reanimitor != info.unit_types.end())
{
+ unit
newunit=unit(&reanimitor->second,a->second.side(),false,true);
+ //apply variation
+
if(strcmp(undead_variation.c_str(),"null")){
+ config mod;
+ config&
variation=mod.add_child("effect");
+
variation["apply_to"]="variation";
+
variation["name"]=undead_variation;
+
newunit.add_modification("variation",mod);
+ }
+
+
units.insert(std::pair<gamemap::location,unit>(loc,newunit));
+ gui.draw_tile(loc.x,loc.y);
+ }else{
+ LOG_NG<<"unit not
reanimated"<<std::endl;
}
}
recalculate_fog(map,state,info,units,teams,defender_side-1);
@@ -801,7 +834,7 @@
}
}
- if(dies) {
+ if(dies) {//defender kills attacker
defenderxp =
game_config::kill_experience*a->second.type().level();
if(a->second.type().level() == 0)
defenderxp =
game_config::kill_experience/2;
@@ -811,6 +844,7 @@
defenderxp = 0;
attackerxp = 0;
+ std::string undead_variation =
a->second.type().undead_variation();
gamemap::location loc = a->first;
gamemap::location defender_loc = d->first;
const int attacker_side = a->second.side();
@@ -823,12 +857,29 @@
a = units.end();
}
- //plague units make clones of themselves on the
target hex.
+ //plague units make new units on the target hex.
if(stats.defender_plague) {
- d = units.find(defender_loc);
- if(d != units.end()) {
-
units.insert(std::pair<gamemap::location,unit>(loc,d->second));
- gui.draw_tile(loc.x,loc.y);
+ d = units.find(defender_loc);
+
game_data::unit_type_map::const_iterator reanimitor;
+ LOG_NG<<"trying to reanimate
"<<stats.defender_plague_type<<std::endl;
+ reanimitor =
info.unit_types.find(stats.defender_plague_type);
+ LOG_NG<<"found unit
type:"<<reanimitor->second.id()<<std::endl;
+
+ if(reanimitor != info.unit_types.end())
{
+ unit
newunit=unit(&reanimitor->second,d->second.side(),false,true);
+ //apply variation
+
if(strcmp(undead_variation.c_str(),"null")){
+ config mod;
+ config&
variation=mod.add_child("effect");
+
variation["apply_to"]="variation";
+
variation["name"]=undead_variation;
+
newunit.add_modification("variation",mod);
+ }
+
+
units.insert(std::pair<gamemap::location,unit>(loc,newunit));
+ gui.draw_tile(loc.x,loc.y);
+ }else{
+ LOG_NG<<"unit not
reanimated"<<std::endl;
}
}
gui.recalculate_minimap();
Index: wesnoth/src/actions.hpp
diff -u wesnoth/src/actions.hpp:1.49 wesnoth/src/actions.hpp:1.50
--- wesnoth/src/actions.hpp:1.49 Wed Mar 9 20:48:42 2005
+++ wesnoth/src/actions.hpp Tue Mar 29 17:41:09 2005
@@ -1,4 +1,4 @@
-/* $Id: actions.hpp,v 1.49 2005/03/09 20:48:42 ydirson Exp $ */
+/* $Id: actions.hpp,v 1.50 2005/03/29 17:41:09 darthfool Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -55,6 +55,7 @@
int ndefends, nattacks;
int attack_with, defend_with;
bool attacker_plague, defender_plague;
+ std::string attacker_plague_type, defender_plague_type;
bool attacker_slows, defender_slows;
bool to_the_death, defender_strikes_first;
std::string attacker_special, defender_special;
Index: wesnoth/src/unit_types.cpp
diff -u wesnoth/src/unit_types.cpp:1.95 wesnoth/src/unit_types.cpp:1.96
--- wesnoth/src/unit_types.cpp:1.95 Sun Mar 27 23:06:17 2005
+++ wesnoth/src/unit_types.cpp Tue Mar 29 17:41:09 2005
@@ -1,4 +1,4 @@
-/* $Id: unit_types.cpp,v 1.95 2005/03/27 23:06:17 gruikya Exp $ */
+/* $Id: unit_types.cpp,v 1.96 2005/03/29 17:41:09 darthfool Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -900,6 +900,12 @@
return cfg_.get_children("advancement");
}
+const std::string& unit_type::undead_variation() const
+{
+ return cfg_["undead_variation"];
+}
+
+
const std::string& unit_type::usage() const
{
Index: wesnoth/src/unit_types.hpp
diff -u wesnoth/src/unit_types.hpp:1.66 wesnoth/src/unit_types.hpp:1.67
--- wesnoth/src/unit_types.hpp:1.66 Sun Mar 27 23:06:17 2005
+++ wesnoth/src/unit_types.hpp Tue Mar 29 17:41:09 2005
@@ -1,4 +1,4 @@
-/* $Id: unit_types.hpp,v 1.66 2005/03/27 23:06:17 gruikya Exp $ */
+/* $Id: unit_types.hpp,v 1.67 2005/03/29 17:41:09 darthfool Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -165,6 +165,8 @@
const unit_type& get_gender_unit_type(unit_race::GENDER gender) const;
const unit_type& get_variation(const std::string& name) const;
+ //info on the type of unit that the unit reanimates as
+ const std::string& undead_variation() const;
int num_traits() const;
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