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[Wesnoth-cvs-commits] wesnoth/data/units Walking_Corpse.cfg


From: John McNabb
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Walking_Corpse.cfg
Date: Tue, 29 Mar 2005 15:25:48 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     John McNabb <address@hidden>    05/03/29 20:25:48

Modified files:
        data/units     : Walking_Corpse.cfg 

Log message:
        reverted strings to pre-freeze state

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Walking_Corpse.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Walking_Corpse.cfg
diff -u wesnoth/data/units/Walking_Corpse.cfg:1.20 
wesnoth/data/units/Walking_Corpse.cfg:1.21
--- wesnoth/data/units/Walking_Corpse.cfg:1.20  Tue Mar 29 17:41:09 2005
+++ wesnoth/data/units/Walking_Corpse.cfg       Tue Mar 29 20:25:47 2005
@@ -36,7 +36,7 @@
 [variation]
 variation_name=winged
 id=Walking Corpse
-name= _ "Winged Corpse"
+name= _ "Walking Corpse"
 race=undead
 
 image=undead-zombie.png
@@ -50,7 +50,7 @@
 advanceto=null
 cost=5
 usage=fighter
-unit_description= _ "Winged Corpses are the bodies of dead drakes, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
+unit_description= _ "Walking Corpses are the bodies of the dead, re-animated 
by dark magic. Although weak in combat, these zombies can spread their curse to 
those they kill, increasing the army of undead."
 get_hit_sound=zombie-hit.wav
        [attack]
        name=fist




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