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Re: [Wesnoth-dev] balancing the ulf


From: Richard Kettering
Subject: Re: [Wesnoth-dev] balancing the ulf
Date: Thu, 14 Apr 2005 11:15:57 -0500

I don't mind seeing him toned down, but as Nils said, I think the current state of berzerk (no berzerk on defense) is very important to have.

It's not terribly consequential for multiplayer, but it is extremely important for campaigns where the player owns the units, and is even more so when it is a berzerker the player owns, rather than an ulfzerker. Wesnoth is unforgiving enough about units dying in campaigns, becoming more so would be a Bad Thing™.

In regard to options 2 & 3 - yes, it is perfectly reasonable to have berserkers cost as much as, if not more than mages.

On Apr 14, 2005, at 11:40 AM, Nils Kneuper wrote:

The forums are filling up with complaints about the current Ulf stats
in multiplayer making them too powerful.  The general consensus seems
to be that they need to be toned down.  I suggest their cost should be
raised by 2gp and the hitpoints reduced by 2.

   hitpoints 40 -> 38
   cost 18 -> 20

-- address@hidden

I do agree that the Ulfserker should be changed. I see some different
ways:
1) revert berserk abality to the one from 0.8.11 (do not really like
that idea) or
2) increase its cost and decrease its hitpoints or
3) increase its cost and decrease other stats (e.g. resitance)
I think we should do the 2nd thing for the next release and have a look
how it is about it than. Though I would prefer option 3). But this one
would need lots of testing, and we do not really have the time for it.
So I would speack infavour of incrasing the ulfs cost to 20 (maybe
even 21?) and decreasing its hitpoints.
CU
Nils Kneuper aka Ivanovic



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