wesnoth-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Wesnoth-dev] balancing changes


From: Alex Turner
Subject: Re: [Wesnoth-dev] balancing changes
Date: Sat, 23 Apr 2005 22:35:13 -0500
User-agent: Mozilla Thunderbird 0.9 (Windows/20041103)

While I think the change in Guardsmen line (re:traits) is good; what's the rationale for removing them as leaders? Is it simply that they can take too much damage? I've been playing allot more, and had enjoyed both using them, and fighting against them as Leader units.

I'm heading to try and find the IRC log, I guess :-)

-Alex Turner




John McNabb wrote:

After yesterday's IRC discussion I have committed the following changes in unit balancing:

    * Dwarvish Guardsmen line removed as leaders in multiplayer
    * Dwarvish Guardsmen line only get 1 trait instead of 2
    * revert Drakes pierce resistance to 110%
    * revert Orcish Assassin to 3-3 ranged attack
* added support for num_traits in individual unit_types overriding race
num_traits

I believe that that covers all the decisions that were agreed upon.

address@hidden wesnoth-cvs]$ cvs commit -m'balancing changes' changelog src/unit_types.cpp data/game.cfg data/units/Dwarvish_Guardsman.cfg data/units/Dwarvish_Stalwart.cfg data/units/Dwarvish_Sentinel.cfg data/units/Orcish_Assassin.cfg data/multiplayer.cfg
Checking in changelog;
/cvsroot/wesnoth/wesnoth/changelog,v  <--  changelog
new revision: 1.615; previous revision: 1.614
done
Checking in src/unit_types.cpp;
/cvsroot/wesnoth/wesnoth/src/unit_types.cpp,v  <--  unit_types.cpp
new revision: 1.100; previous revision: 1.99
done
Checking in data/game.cfg;
/cvsroot/wesnoth/wesnoth/data/game.cfg,v  <--  game.cfg
new revision: 1.153; previous revision: 1.152
done
Checking in data/multiplayer.cfg;
/cvsroot/wesnoth/wesnoth/data/multiplayer.cfg,v  <--  multiplayer.cfg
new revision: 1.103; previous revision: 1.102
done
Checking in data/units/Dwarvish_Guardsman.cfg;
/cvsroot/wesnoth/wesnoth/data/units/Dwarvish_Guardsman.cfg,v <-- Dwarvish_Guardsman.cfg
new revision: 1.13; previous revision: 1.12
done
Checking in data/units/Dwarvish_Stalwart.cfg;
/cvsroot/wesnoth/wesnoth/data/units/Dwarvish_Stalwart.cfg,v <-- Dwarvish_Stalwart.cfg
new revision: 1.11; previous revision: 1.10
done
Checking in data/units/Dwarvish_Sentinel.cfg;
/cvsroot/wesnoth/wesnoth/data/units/Dwarvish_Sentinel.cfg,v <-- Dwarvish_Sentinel.cfg
new revision: 1.5; previous revision: 1.4
done
Checking in data/units/Orcish_Assassin.cfg;
/cvsroot/wesnoth/wesnoth/data/units/Orcish_Assassin.cfg,v <-- Orcish_Assassin.cfg
new revision: 1.19; previous revision: 1.18
done

--
-------------------------------------------------------------------
"In theory, theory and practice are the same, but in practice they're different."
-------------------------------------------------------------------
John W. C. McNabb
-------------------------------------------------------------------



_______________________________________________
Wesnoth-dev mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/wesnoth-dev






reply via email to

[Prev in Thread] Current Thread [Next in Thread]