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Re: [Wesnoth-dev] C++ streams and VC++6


From: Yann Dirson
Subject: Re: [Wesnoth-dev] C++ streams and VC++6
Date: Wed, 27 Apr 2005 01:20:15 +0200
User-agent: Mutt/1.5.6+20040907i

On Tue, Apr 26, 2005 at 05:53:48PM -0500, David White wrote:
> In 0.9.0, we switched to using istreams to read files, instead of using 
> the C API.
> 
> Unfortunately it seems the istreams implementation that ships with VC++6 
> is very slow. It can take a very long time for an uncached game to load 
> a campaign -- up to a minute on my 2Ghz machine, and some users seem to 
> report it taking many minutes.

Well, the time to load files on the ipaq is also very long: more than
one minute to get the title screen, several minutes to launch httt.  I
cannot tell whether there was a slowdown in 0.9.0 (or even what the
bottleneck really is), but I'd welcome all improvements in this area
:)

Best regards,
-- 
Yann Dirson    <address@hidden> |
Debian-related: <address@hidden> |   Support Debian GNU/Linux:
                                    |  Freedom, Power, Stability, Gratis
     http://ydirson.free.fr/        | Check <http://www.debian.org/>




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