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Re: [Wesnoth-dev] C++ streams and VC++6
From: |
Yann Dirson |
Subject: |
Re: [Wesnoth-dev] C++ streams and VC++6 |
Date: |
Wed, 27 Apr 2005 01:20:15 +0200 |
User-agent: |
Mutt/1.5.6+20040907i |
On Tue, Apr 26, 2005 at 05:53:48PM -0500, David White wrote:
> In 0.9.0, we switched to using istreams to read files, instead of using
> the C API.
>
> Unfortunately it seems the istreams implementation that ships with VC++6
> is very slow. It can take a very long time for an uncached game to load
> a campaign -- up to a minute on my 2Ghz machine, and some users seem to
> report it taking many minutes.
Well, the time to load files on the ipaq is also very long: more than
one minute to get the title screen, several minutes to launch httt. I
cannot tell whether there was a slowdown in 0.9.0 (or even what the
bottleneck really is), but I'd welcome all improvements in this area
:)
Best regards,
--
Yann Dirson <address@hidden> |
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