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[Wesnoth-dev] C++ streams and VC++6


From: David White
Subject: [Wesnoth-dev] C++ streams and VC++6
Date: Tue, 26 Apr 2005 17:53:48 -0500
User-agent: Mozilla Thunderbird 0.8 (Windows/20040913)

In 0.9.0, we switched to using istreams to read files, instead of using the C API.

Unfortunately it seems the istreams implementation that ships with VC++6 is very slow. It can take a very long time for an uncached game to load a campaign -- up to a minute on my 2Ghz machine, and some users seem to report it taking many minutes.

Can anyone comment on the feasibility of reverting to something else?

At the moment I am trying to compile with Cygwin to investigate the feasibility of abandoning VC++6 as a development platform.

David




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