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Re: [Wesnoth-dev] Final String Freeze for 1.0?


From: David White
Subject: Re: [Wesnoth-dev] Final String Freeze for 1.0?
Date: Wed, 29 Jun 2005 07:01:12 -0500
User-agent: Mozilla Thunderbird 0.8 (Windows/20040913)

Yeah I don't think there is much point in having a string freeze for things like unit names, terrain, and campaigns but not for unit descriptions. It'd be a little silly to tell someone "no you can't make this change to make that unit use a different weapon because it will add a one-word string!" while we are adding multi-paragraph strings all over the place.

If more time is needed for unit descriptions, that's fine for now, but just know that we are going to have to cut things off at some point.

David

Nils Kneuper wrote:

I think especially the descriptions need to be completed very soon. They are even more work, than some campaigns. I would say one description is about the work of half a mission for a campaign (a campaign with much text). Because of this ESPECIALLY unit desciptions need time to be translated. The little changes to the texts in the campaigns are rather easy to translate. For the descriptions you do need to do a lot more thinking for fitting idoms and so on, in campaigns there are "spoken words" that are rather easy to finish. It would be really great, if the strings were in very soon. I think you should commit as many as you have done right after the release of 0.9.3. This way some of the stuff is in. BTW how many description texts do you want to rewrite? Do you want to do all of them? For rewrites of all of them it is even for very active translators almost impossible to complete them in 4 weeks. That is why the changed ones need to be in very soon. You should not forget that translators do need to spend time on proofreading their translations, too. For this you do AT LEAST need about 2 weeks for the whole lot. Normally there are not so many people who do this job, that is why it takes much time.
Greets,
Nils Kneuper aka Ivanovic


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