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NSRunLoop and timers
From: |
Cyrille Gautard |
Subject: |
NSRunLoop and timers |
Date: |
08 Aug 2003 18:44:32 +0200 |
Hello,
I use a NSRunLoop to perform screen updates in an openGL program. I use
the performSelector method to call my display method on each loop. But
the NSRunLoop doesn't loop until an event is sent. So I use an NSTimer
to send an event but it limits the frame per second to the timer
interval.
How can I use the NSRunLoop class without being limited by the timer and
display the most possible frames per second ?
Thanks
- NSRunLoop and timers,
Cyrille Gautard <=