[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: NSRunLoop and timers
From: |
Jeff Teunissen |
Subject: |
Re: NSRunLoop and timers |
Date: |
Sat, 09 Aug 2003 21:57:06 -0400 |
Markus Hitter wrote:
> Am Freitag, 08.08.03 um 18:44 Uhr schrieb Cyrille Gautard:
>
> > So I use an NSTimer to send an event but it limits the frame per
> > second to the timer interval.
>
> What's the purpose of drawing frames more often than the screen refresh
> rate? Usually, even 30 fps or less is sufficient to get a totally
> smooth display. NSTimer should drop it's fire rate on complex scenes
> automatically.
Uhh, you're kidding, right?
30fps is not sufficient unless you have a really slow machine. :)
--
| Jeff Teunissen -=- Pres., Dusk To Dawn Computing -=- deek @ d2dc.net
| GPG: 1024D/9840105A 7102 808A 7733 C2F3 097B 161B 9222 DAB8 9840 105A
| Core developer, The QuakeForge Project http://www.quakeforge.net/
| Specializing in Debian GNU/Linux http://www.d2dc.net/~deek/