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Re: GNUstep for games
From: |
Matt Rice |
Subject: |
Re: GNUstep for games |
Date: |
Fri, 18 Jul 2014 04:13:49 -0700 |
On Tue, Jul 15, 2014 at 10:03 AM, Ivan Vučica <ivan@vucica.net> wrote:
> Some more thoughts: For a fullscreen game, there aren't many benefits of
> using AppKit under non-OS X platforms, on the contrary. Benefits are
> primarily with non-animated buttons and with 'generic-looking' text entry.
> But if you're doing windowed stuff, you're suddenly blessed with menus as
> well.
>
> Your choice should definitely be only between SDL and AppKit. And this
> choice depends only on whether you're going to go fullscreen and whether
> you'd like to use pre-made UI widgets. For the game content itself, you
> should do your painting with OpenGL (even for text labels), at which point
> your use of Foundation should be the same no matter what framework controls
> your main loop.
FWIW, in the past i managed to get the OGRE engine running inside
NSOpenGLView in gnustep (although this required patching, initial
hacks should still be in the bug tracker)... it is possible that this
could be done with SDL as well, i'd be suprised if SDL didn't work
embedded into other toolkits anyways. so not exactly an either or
situation.
- GNUstep for games, Germán Arias, 2014/07/13
- Re: GNUstep for games, Ivan Vučica, 2014/07/15
- Re: GNUstep for games, Germán Arias, 2014/07/16
- Re: GNUstep for games,
Matt Rice <=
- Re: GNUstep for games, Ivan Vučica, 2014/07/18
- Re: GNUstep for games, Matt Rice, 2014/07/18
- Re: GNUstep for games, Ivan Vučica, 2014/07/18
- Re: GNUstep for games, Matt Rice, 2014/07/19
- Re: GNUstep for games, Ivan Vučica, 2014/07/20
Re: GNUstep for games, Sebastian Reitenbach, 2014/07/17