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[DotGNU]Re: DotGNU TCG
From: |
Peter Minten |
Subject: |
[DotGNU]Re: DotGNU TCG |
Date: |
Sat, 25 Jan 2003 12:14:12 +0100 |
On Friday 24 January 2003 20:03, Ian Fung wrote:
> I've looked things over and the only thing i want to remind you is that
> one of the reasons that magic: the gathering was such a popular game
> was because of the limitless possibilities and using cards in new a
> clever ways. if you simplify the rules and structure of the game enough
> such that the complexity is gone, then you're in trouble. what you have
> so far looks like a good beginning. make sure your rules and card types
> are cover a good range of purpose and functionality and leave it up to
> the player to decide what is clear and how something should be
> interpreted.
Don't fear, I usually tend to make games too complex instead of too simple.
Anyway the JScript gets access to about all game variables so flexibility
should be good.
Greetings,
Peter
- Re: [DotGNU]A webservice game project ((TODO)), (continued)
Re: [DotGNU]A webservice game project ((TODO)), Ian Fung, 2003/01/19
- Re: [DotGNU]A webservice game project ((TODO)), Fergus Henderson, 2003/01/20
- Re: [DotGNU]A webservice game project ((TODO)), Ian Fung, 2003/01/20
- Re: [DotGNU]A webservice game project ((TODO)), Peter Minten, 2003/01/22
- Re: [DotGNU]A webservice game project ((TODO)), Ian Fung, 2003/01/22
- DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO))), Peter Minten, 2003/01/24
- Re: DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO))), Ian Fung, 2003/01/24
- [DotGNU]Re: DotGNU TCG,
Peter Minten <=
Re: [DotGNU]A webservice game project ((TODO)), Peter Minten, 2003/01/21