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Re: macOS metal rendering engine in mac port

From: Alan Third
Subject: Re: macOS metal rendering engine in mac port
Date: Tue, 26 Oct 2021 13:16:37 +0100

On Mon, Oct 25, 2021 at 09:39:50PM +0200, Illia Ostapyshyn wrote:
> > On Sep 27, 2021, at 12:07, Alan Third <alan@idiocy.org> wrote:
> > 
> > I've pushed a small change to master that *may* fix this, although I
> > doubt it, and adds a pile of logging if it detects the situation that
> > I suspect is causing this.
> > 
> > If you run from the terminal it will print the logging to it,
> > otherwise it'll appear in the system log, so if you see the glitch
> > please check the logs to see if there's anything in there.
> > 
> > Thanks!
> The glitch just happened again after a long time. I’m not sure whether
> the logging is still in code, but I couldn’t find any relevant messages
> in the system log (http://sprunge.us/heJzLM) except for this line:
>   Oct 25 21:16:30 mbp-2018 com.apple.xpc.launchd[1]: Coalition Cache Hit: 
> app<application.org.gnu.Emacs.12664035.12664040(501)> [1660]
> Screenshot attached. I just switched from another buffer as it happened.

I think it would say "org.gnu.Emacs" instead of
"com.apple.xpc.launchd" if it was Emacs logging. Thanks for looking.

I'm pretty stumped with this. I actually suspect there were two bugs
and I've probably fixed one, but the other is still there.
Alan Third

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