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Re: macOS metal rendering engine in mac port

From: Aaron Jensen
Subject: Re: macOS metal rendering engine in mac port
Date: Tue, 26 Oct 2021 09:26:46 -0400

On Tue, Oct 26, 2021 at 8:16 AM Alan Third <alan@idiocy.org> wrote:
> On Mon, Oct 25, 2021 at 09:39:50PM +0200, Illia Ostapyshyn wrote:
> > > On Sep 27, 2021, at 12:07, Alan Third <alan@idiocy.org> wrote:
> > >
> > > I've pushed a small change to master that *may* fix this, although I
> > > doubt it, and adds a pile of logging if it detects the situation that
> > > I suspect is causing this.
> > >
> > > If you run from the terminal it will print the logging to it,
> > > otherwise it'll appear in the system log, so if you see the glitch
> > > please check the logs to see if there's anything in there.
> > >
> > > Thanks!
> >
> > The glitch just happened again after a long time. I’m not sure whether
> > the logging is still in code, but I couldn’t find any relevant messages
> > in the system log (http://sprunge.us/heJzLM) except for this line:
> >
> >   Oct 25 21:16:30 mbp-2018 com.apple.xpc.launchd[1]: Coalition Cache Hit: 
> > app<application.org.gnu.Emacs.12664035.12664040(501)> [1660]
> >
> > Screenshot attached. I just switched from another buffer as it happened.
> I think it would say "org.gnu.Emacs" instead of
> "com.apple.xpc.launchd" if it was Emacs logging. Thanks for looking.
> I'm pretty stumped with this. I actually suspect there were two bugs
> and I've probably fixed one, but the other is still there.

I've not seen the full line problem that I had sent a screenshot of
before, so that may be fixed. I *have* seen at least twice now a spot
on a window that was painted w/ the background color and none of the
glyphs it should have had. I didn't really know what was going on so I
forgot to get a screenshot, but I will try to next time.



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