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Re: Emacs design and architecture

From: Eli Zaretskii
Subject: Re: Emacs design and architecture
Date: Fri, 15 Sep 2023 21:42:56 +0300

> From: Gerd Möllmann <gerd.moellmann@gmail.com>
> Cc: Eli Zaretskii <eliz@gnu.org>,  Yuri Khan <yuri.v.khan@gmail.com>,
>   owinebar@gmail.com,  rms@gnu.org,  emacs-devel@gnu.org
> Date: Fri, 15 Sep 2023 20:36:07 +0200
> Maybe it would be worth looking at emacs-ng
>   https://github.com/emacs-ng/emacs-ng
> The README lists the feature
>   Webrender
>   WebRender is a GPU-based 2D rendering engine written in Rust from
>   Mozilla. Firefox, the research web browser Servo, and other GUI
>   frameworks draw with it. emacs-ng use it as a new experimental graphic
>   backend to leverage GPU hardware.

I didn't look at this, but if by "graphic backend" they mean a
replacement for xterm.c, then this is much less interesting, because
the basic limitations of the current display engine's layout and
iterator (which are all implemented in xdisp.c and dispnew.c) will
still be with us.

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