I am very happy to see the new FluidRelease.
I am try to compile FluidSynth with Visual Studio.
I am checkout sourcecode and download and extract glib.
I open project. I specify GLIB include path in Additional Include Directories(Configuration Properties C/C++) in Visual studio (for fluidsynth, fluidsynth_dll and fluidsynth_lib).
I have not found files version.h and config_win32.h
Now I take into Error: Cannot open include file config.h at fluid_aufile.c (line 30). And I change it to config_win32.h with ok. I found such code at fluidsynth.c and the replacement is
#if defined(WIN32) && !defined(MINGW32)
I specify dsound.h path at Additional Include Directories, dsound.lib path and glib-2.0.lib path at Linker/Additional Library Directories.
And now I have an linker error in fluidsynth: unresolved external symbol __imp__new_fluid_server rederenced in function _main.
What I need to do?