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Re: [glob2-devel] Usability question
From: |
Martin Voelkle |
Subject: |
Re: [glob2-devel] Usability question |
Date: |
Mon, 18 Oct 2004 16:10:14 +0200 |
User-agent: |
KMail/1.7 |
Hi!
> > Just to remind a triviality, it'd still be important to save the map a
> > which the player has stoped playing lastly, so that he deosn't have to
> > redo the whole capagin if he quits. (trivial)
>
> Yes of course, it works like this :-)
>
> > Then, you might wonder wether you want to allow the player to re-play the
> > maps he already won, or wether "past is past and already done". I'd
> > encline to the second solution by default -- but again, we're GPL, so if
> > people want that kind of settings different from what we havem they'll
> > just change them.
>
> The second is simpler... so let us it.
Making map change a scripting command would allow some interesting gameplay
with dynamic campains depending on choices from the player(s) and even
failure in achieving the goals.
Martin