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Re: [glob2-devel] An official switch to CMake
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] An official switch to CMake |
Date: |
Tue, 5 Jun 2007 12:12:07 +0200 |
User-agent: |
KMail/1.9.7 |
On Tuesday 05 June 2007 05:02:00 Kieran P wrote:
> I say yes, lets change. although the current cmake scripts dont work when
> it comes to running the game (it compiles with the data directory wrongly
> or something), , and they'll break even more with bradleys new work, the
> actual look of it (console output with the % is has compiled are very
> useful) and it seemed to work really fast!
>
> But if your decision is based on usability, as the windows port maker, I
> must say it might be tricky to make work if it isn't already.
I agree that on the long run CMake looks cleaner/better.
We should make it work fully, and then switch. We should also add the relevant
doc/links on the Wiki.
Steph
--
http://stephane.magnenat.net