glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Checking for nondeterminism


From: Leo Wandersleb
Subject: Re: [glob2-devel] Checking for nondeterminism
Date: Sat, 08 Sep 2007 17:29:23 +0200
User-agent: Icedove 1.5.0.12 (X11/20070731)

Erik Søe Sørensen wrote:
- Besides the normal inter-game traffic, the games `compare notes', comparing the exact locations and states of all the entities involved, and perhaps other stuff like the gradients. For instance, after each turn a random tenth of the entities are picked and compared.

actually there is a checksum computed over the game state. so as i guess you must have seen that i must have misunderstood. maybe you can explain what exactly you want to compare.

besides that, automated testing with multiple clients on one machine is not yet implemented.

reetings, leo wandersleb




reply via email to

[Prev in Thread] Current Thread [Next in Thread]