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Re: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d...

From: strk
Subject: Re: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d...
Date: Mon, 12 Nov 2007 10:37:15 +0100

On Mon, Nov 12, 2007 at 10:32:52AM +0100, Udo Giacomozzi wrote:
> Hello strk,
> Monday, November 12, 2007, 10:16:16 AM, you wrote:
> >> But would also mean a lot of memory copies. Closing on the usage side
> >> would just be an additional final check.
> It's not that easy. Other than the need to know if it is a dynamic
> shape it also complicates the check because you have a point that does
> not come from the array. So no more
>   const edge& edg = pth.m_edges[eno];
> s> Another problem (which is present already, since we're closign the
> s> path) is that distance from the stroke should *not* be checked on
> s> the virtual (added for closing) edge. So point_test (and maybe the
> s> renderer too) should know what's a real edge and what's just a
> s> virtual one.
> Why is that wrong? The p.p. also closes the stroke for unfinished
> paths...

Uh ? Show me ?
Aren't we talking about drawing a filled open shape in a frame
and continuing it on next frame ?


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