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Re: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d...


From: strk
Subject: Re: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d...
Date: Mon, 12 Nov 2007 13:10:00 +0100

On Mon, Nov 12, 2007 at 10:57:24AM +0100, Udo Giacomozzi wrote:
> Hello strk,
> 
> Monday, November 12, 2007, 10:35:14 AM, you wrote:
> s> Maybe we can remember wheter we changed the shape due to forced
> s> closing or not, and if we did we can wipe out the last edge on next
> s> editing. Still the stroke thing remains, unless we always close
> s> using an new path (with m_new_shape=false and lineStyle=0).
> 
> What we need are two *views* of the definiton. One view is for all
> ActionScript stuff and exactly matches what the user defines. The
> second view is for the renderer and point test algorithm (and who
> knows what else). We should not mix them up.
> 
> Can't we simply change the "path" class so that it provides addition
> access methods? I mean a new version of size() and at():

Do you really think it would be simple ? I haven't closely looked
at it but I belive a lot of code accesses edges directly...

--strk;




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