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Re[2]: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d...
From: |
Udo Giacomozzi |
Subject: |
Re[2]: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d... |
Date: |
Mon, 12 Nov 2007 21:48:34 +0100 |
Hello strk,
Monday, November 12, 2007, 9:11:29 PM, you wrote:
s> Reminds me of an old adagio: "should we use integers for paths?"
I tend to say "yes" but it's difficult to say because so much stuff
involved.
Counter-question: will it help us other than saving a few bytes of
memory?
A while back we discussed if the conversion from integer to float
(during calculations) would be CPU-intensive. I think no one answered
that.
Remember that math is also different when you use integer-only values
in some cases, like Range2d has specialized functions for integer and
float types.
Anyway, this reminds me of an old saying: "if it ain't broken, don't
fix it" ... words of wisdom! ;)
Udo
- Re: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d..., (continued)
[Gnash-commit] gnash ChangeLog server/parser/shape_character_d..., Udo Giacomozzi, 2007/11/12
Re: [Gnash-commit] gnash ChangeLog server/parser/shape_character_d..., strk, 2007/11/12
[Gnash-commit] gnash ChangeLog server/parser/shape_character_d..., Markus Gothe, 2007/11/17
[Gnash-commit] gnash ChangeLog server/parser/shape_character_d..., Sandro Santilli, 2007/11/30