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Re: [Gnash-dev] script to activate port

From: Rob Savoye
Subject: Re: [Gnash-dev] script to activate port
Date: Wed, 30 Aug 2006 09:12:21 -0600
User-agent: Thunderbird (X11/20060808)

Markus Gothe wrote:
> I think this is feasible, speed should not be an issue with a decent
> computer according to my benchmarks: It utilies 2% of my 1.8GHz Athlon
> CPU, but *sigh* 20-30% of the 512MB RAM whilst playing elvis.swf.

  Yep, performance is all a work in progress...

> At the moment I'd not be concerned about speed (however there are
> reports about gnash eating 100% of the CPU), the big problem is (from my
> point of view) unstability issues.

  When 100% of your CPU gets eaten, it's a bug, and not really the
normal performance. Lately Gnash has had some stability issues, but
that's because it's under heavy development, and actually still a young

> Jan Kremlacek wrote:

>> I hope that the Gnash can do it for me - I mean, that I could write a
>> handle (in Gnash) for a custom function(in flash script), which will be
>> interpreted by the Gnash and send a command to LPT.  Important is also
>> speed - I should be able to make synchronized within a frame  (Fh>=60Hz).

  I'd suggest using the XML support. You can have your Flash movie
respond to an XML message when using XMLSocket, or send an XML message
to a program that controls your device.

  You can also use NetConnection to open a raw socket connection without

        - rob -

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