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Re[10]: [Gnash-dev] opengl->agg?

From: Udo Giacomozzi
Subject: Re[10]: [Gnash-dev] opengl->agg?
Date: Wed, 9 May 2007 09:40:03 +0200

Hello Jon,

Wednesday, May 9, 2007, 4:20:31 AM, you wrote:
JS> Long term, it might make sense to do a gnash-optimized graphics engine.

For your own entertainment, I suggest you have a look at the AGG demos
and then tell me if AGG is fast or not... ;-)

Another awesome demo, unfortunately only built for Windows:
(enable bitmap cache, then "restart the universe")


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