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Re: [Gnash-dev] question: memory usage/allocation profiling of Gnash

From: Hong Yu
Subject: Re: [Gnash-dev] question: memory usage/allocation profiling of Gnash
Date: Tue, 18 Nov 2008 18:08:11 +0800
User-agent: Thunderbird (X11/20080925)

Thanks for the suggestions, to help us learn Gnash!

I have another question regarding the audio handling. We have simple SWF files for which Gnash plays perfectly on X86, but on some ARM platform, audio may be slower than graphics, and then audio will be stopped according to frame advances (user input not involved here). Therefore as listeners, we hear the audio stops when a sentence not finished yet. Are there codes of such situation's handling in Gnash-0.8.4 possibly? May anyone have any suggestion? Thanks!

Note: we are not asking that if you have truly such testcases, just some conceptual and theoretical suggestions that we be interested.

Best regards,

Hong Yu

strk wrote:
On Fri, Nov 14, 2008 at 04:44:10PM +0800, Hong Yu wrote:
Yes, we have tried newest valgrind 3.3.1. It works well. Thanks.

I have been tracing Gnash's AVM execution using some SWF files. And I have another question about Gnash's SWF file parsing: when a sprite_instance's member 'm_display_list's content be filled in? Anyone be interested in giving suggestions? Thanks!

It's filled by PlaceObject* and GetURL SWF tags;
and by actionscript (createEmptyMovieClip, createTextField, loadMovie);


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