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Re: [Gnash-dev] Advances from GameSWF


From: Sandro Santilli
Subject: Re: [Gnash-dev] Advances from GameSWF
Date: Mon, 26 Sep 2011 19:08:05 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

On Mon, Sep 26, 2011 at 05:56:04PM +0100, Pete Hobson wrote:
> On Mon, Sep 26, 2011 at 5:31 PM, Sandro Santilli <address@hidden> wrote:
> 
> >
> > Out of curiosity, what keeps you back from using Gnash in your use case ?
> >
> >
> Good question.  Possibly, ignorance of what Gnash is/intended for? I
> understood that Gnash is swf player, while gameSWF is a library. 

Gnash is a library + a set of standalone players + a couple of plugins.

> Its been
> (relatively) trivial to get gameSWF up and running within my game.
> 
> Also gameSWF is public Domain - I really have to statically link in my case

You do can statically link Gnash. But yeah, you'll have to make the
source code of your game available to others.
Wouldn't it be nice to do so ? :)

--strk;

  ()   Free GIS & Flash consultant/developer
  /\   http://strk.keybit.net/services.html



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