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Re: cleanup patch / design rules
From: |
Kenneth Gangstoe |
Subject: |
Re: cleanup patch / design rules |
Date: |
Sat, 24 Aug 2002 19:27:30 +0200 |
User-agent: |
Mutt/1.3.28i |
Quoting Ingo Ruhnke (address@hidden):
> Yep, the game engine runs at a fixed 'tick' rate (game_speed),
> Everything outsite the game engine can variably adopt any rate and
> as such needs a delta.
I'm curious, as I'm considering fixed-tick vs. variable time updates
in my game.
Are you running more ticks than screen refreshes? Are you running various
things at various ticks? If the logic code ticks higher than screen refresh,
do you interpolate gamedata in any way?
- Kenneth
Re: cleanup patch / design rules, David Philippi, 2002/08/25