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Re: cleanup patch / design rules
From: |
Kenneth Gangstoe |
Subject: |
Re: cleanup patch / design rules |
Date: |
Sat, 24 Aug 2002 19:30:00 +0200 |
User-agent: |
Mutt/1.3.28i |
Quoting Kenneth Gangstoe (address@hidden):
> Quoting Ingo Ruhnke (address@hidden):
> > Yep, the game engine runs at a fixed 'tick' rate (game_speed),
> > Everything outsite the game engine can variably adopt any rate and
> > as such needs a delta.
>
> I'm curious, as I'm considering fixed-tick vs. variable time updates
> in my game.
>
> Are you running more ticks than screen refreshes? Are you running various
> things at various ticks?
> If the logic code ticks higher than screen refresh,
> do you interpolate gamedata in any way?
Oops, that should have been:
If the logic code ticks LOWER than....
- Kenneth
Re: cleanup patch / design rules, David Philippi, 2002/08/25