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Re: Level comment management tool


From: Jarno Elonen
Subject: Re: Level comment management tool
Date: Mon, 18 Aug 2003 23:40:24 +0300
User-agent: KMail/1.5.3

> 1. I think the table would look better if the columns where to have all
> the same size and the nummer of comments should have their own columns
> or be oriented to the right so that they'll show in a row. Perhaps a (0)
> makes then sense too?

Done, except that (0) is (-).

> 2. A few <br/> in front of the table headers, having "test (40)"
> directly underneath the table above doesn't look perfect and is easy to
> fix.

Done. I also centered the headings.

> 3. The order of the tables, I'd suggest: tutorial, playable, wip, test
> since that's the order of playability.

Done, but note that the order is hardcoded so possible *new* cathegories will 
of course still appear in random order.

> 4. What's the Comment row below Description in the level overview?

It's a mostly unused field from the level file.

> 5. Pingus # could be X/Y like in the game.

Done.

> PS: There should be an easy way to remove test comments or bare nonsense
> since it's likely that there will be quite a lot of those over time.

Done. Click 'admin login', enter password 'testadmin' and '[del]' links appear 
by the messages.

- Jarno





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