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Re: Level comment management tool
From: |
Jarno Elonen |
Subject: |
Re: Level comment management tool |
Date: |
Mon, 18 Aug 2003 23:40:24 +0300 |
User-agent: |
KMail/1.5.3 |
> 1. I think the table would look better if the columns where to have all
> the same size and the nummer of comments should have their own columns
> or be oriented to the right so that they'll show in a row. Perhaps a (0)
> makes then sense too?
Done, except that (0) is (-).
> 2. A few <br/> in front of the table headers, having "test (40)"
> directly underneath the table above doesn't look perfect and is easy to
> fix.
Done. I also centered the headings.
> 3. The order of the tables, I'd suggest: tutorial, playable, wip, test
> since that's the order of playability.
Done, but note that the order is hardcoded so possible *new* cathegories will
of course still appear in random order.
> 4. What's the Comment row below Description in the level overview?
It's a mostly unused field from the level file.
> 5. Pingus # could be X/Y like in the game.
Done.
> PS: There should be an easy way to remove test comments or bare nonsense
> since it's likely that there will be quite a lot of those over time.
Done. Click 'admin login', enter password 'testadmin' and '[del]' links appear
by the messages.
- Jarno
- Re: Level comment management tool, (continued)
- Re: Level comment management tool, Jarno Elonen, 2003/08/18
- Re: Level comment management tool, Jarno Elonen, 2003/08/18
- Re: Level comment management tool, Ingo Ruhnke, 2003/08/22
- Re: Level comment management tool, Jarno Elonen, 2003/08/23
- Re: Level comment management tool, David Philippi, 2003/08/23
- Re: Level comment management tool, Jarno Elonen, 2003/08/24
- Re: Level comment management tool, David Philippi, 2003/08/24
- Re: Level comment management tool,
Jarno Elonen <=
- Re: Level comment management tool, Ingo Ruhnke, 2003/08/18