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Re: [PATCH] doc: fix some typos in manual
From: |
Jose E. Marchesi |
Subject: |
Re: [PATCH] doc: fix some typos in manual |
Date: |
Sun, 26 Sep 2021 19:34:12 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.0.50 (gnu/linux) |
> username: guema
You must have write access to poke.git now.
>
>
> On Saturday, September 25, 2021 10:58:25 AM CDT Jose E. Marchesi wrote:
>>
>> Hi Guillermo.
>>
>> > Here are some changes I found following the Poke's manual,
>> > Please let me know your comment .. :-)
>>
>> This is OK for both master and maint/poke-1.
>>
>> If you dont' have write access to the repo, please create an account in
>> savannah and let me know your username. I will then add you to the poke
>> group and give you write access to poke.git.
>>
>> Thanks!
>>
>> >
>> > Kinds regards,
>> > Guillermo
>> >
>> > * doc/poke.texi (Poking a SBM Image):
>> > - Fix bit-concatenation operator.
>> > - Fix definition lines.
>> > - Fix write pixels offset in IOS.
>> > ---
>> > doc/poke.texi | 25 +++++++++++++------------
>> > 1 file changed, 13 insertions(+), 12 deletions(-)
>> >
>> > diff --git a/doc/poke.texi b/doc/poke.texi
>> > index 9d61cc9e..df3df7f2 100644
>> > --- a/doc/poke.texi
>> > +++ b/doc/poke.texi
>> > @@ -3323,8 +3323,8 @@ bytes. Using the bit-concatenation operator, we
>> > could do something
>> > like:
>> >
>> > @example
>> > -(poke) var bg = 255UB::255UB::255UB
>> > -(poke) var fg = 255UB::99UB::71UB
>> > +(poke) var bg = 255UB:::255UB:::255UB
>> > +(poke) var fg = 255UB:::99UB:::71UB
>> > (poke) bg
>> > (uint<24>) 0xffffff
>> > (poke) fg
>> > @@ -3458,12 +3458,13 @@ pixels. The first line in our image would be:
>> > Let's complete the image lines:
>> >
>> > @example
>> > -(poke) var l0 = [bga,fga,bga,fga,bga]
>> > +(poke) var l0 = [bga,fga,fga,bga,bga]
>> > (poke) var l1 = [bga,fga,bga,fga,bga]
>> > -(poke) var l2 = [bga,fga,fga,bga,bga]
>> > -(poke) var l3 = [bga,fga,bga,bga,bga]
>> > -(poke) var l4 = l3
>> > +(poke) var l2 = l1
>> > +(poke) var l3 = l0
>> > +(poke) var l4 = [bga,fga,bga,bga,bga]
>> > (poke) var l5 = l4
>> > +(poke) var l6 = l4
>> > @end example
>> >
>> > @noindent
>> > @@ -3479,12 +3480,12 @@ do that:
>> >
>> > @example
>> > (poke) byte[3][5] @@ 5#B = l0
>> > -(poke) byte[3][5] @@ 10#B = l1
>> > -(poke) byte[3][5] @@ 15#B = l2
>> > -(poke) byte[3][5] @@ 20#B = l3
>> > -(poke) byte[3][5] @@ 25#B = l4
>> > -(poke) byte[3][5] @@ 30#B = l5
>> > -(poke) byte[3][5] @@ 35#B = l6
>> > +(poke) byte[3][5] @@ 20#B = l1
>> > +(poke) byte[3][5] @@ 35#B = l2
>> > +(poke) byte[3][5] @@ 50#B = l3
>> > +(poke) byte[3][5] @@ 65#B = l4
>> > +(poke) byte[3][5] @@ 80#B = l5
>> > +(poke) byte[3][5] @@ 95#B = l6
>> > @end example
>> >
>> > @noindent
>>