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Re: yet another C++ implementation bug to work around in Bison


From: Hans Aberg
Subject: Re: yet another C++ implementation bug to work around in Bison
Date: Fri, 3 Feb 2006 14:42:52 +0100

On 3 Feb 2006, at 01:01, Paul Eggert wrote:

One possible, more drastic fix that comes to mind is that we should
not use C++ at all, as part of our normal build procedure.  It often
causes build failures, and it's not really needed for Bison, so
perhaps the C++ stuff should all get moved to "make check".

I do not see why std::map would be needed as a part of the generated Bison parser, i.e., if the user code does not include it. So, if not, the installation of Bison need not check it, but only as a part of a "make check". It is also strange if a C++ compiler, at this late date, cannot handle std::map properly.

  Hans Aberg






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