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From: | Hans Aberg |
Subject: | Re: yet another C++ implementation bug to work around in Bison |
Date: | Fri, 3 Feb 2006 14:42:52 +0100 |
On 3 Feb 2006, at 01:01, Paul Eggert wrote:
One possible, more drastic fix that comes to mind is that we should not use C++ at all, as part of our normal build procedure. It often causes build failures, and it's not really needed for Bison, so perhaps the C++ stuff should all get moved to "make check".
I do not see why std::map would be needed as a part of the generated Bison parser, i.e., if the user code does not include it. So, if not, the installation of Bison need not check it, but only as a part of a "make check". It is also strange if a C++ compiler, at this late date, cannot handle std::map properly.
Hans Aberg
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