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Re: yet another C++ implementation bug to work around in Bison


From: Hans Aberg
Subject: Re: yet another C++ implementation bug to work around in Bison
Date: Mon, 6 Feb 2006 22:33:12 +0100

On 6 Feb 2006, at 20:26, Paul Eggert wrote:

Hans Aberg <address@hidden> writes:

I guess the GNU philosophy that anything beyond GCC is extra. :-)

Well, I've been spending the last month or so trying to make sure that
Bison 2.2 (when it comes out) will work with all sorts of bizarre
non-GCC environments.  So your comment came as somewhat of an
unpleasant surprise.  It appears that you haven't noticed those
efforts.  Certainly the goal is for Bison to work with all sorts of
weird compilers, just as it has for many years.

I guess to put something into my comment that wasn't intended. :-)

I guess I do not know the world of contemporary C++ compilers that
well.

There's no shame in that; hardly anybody does.  (I certainly don't.)
But we get bug reports, and we try to fix them.

I just have GCC 4.0.1, which suffices for me. :-)

Templates are tricky to implement, but if there is a method to do it, I thought compilers would have caught up by now. But on another compiler I used, I noticed linking errors, due to the fact that it is hard for the compiler to figure where to put the object code, if the template generating the code is in a header. A similar problem arises with "inline" functions in a header that cannot be inlined, I figure.

  Hans Aberg






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