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Re: yet another C++ implementation bug to work around in Bison


From: Paul Eggert
Subject: Re: yet another C++ implementation bug to work around in Bison
Date: Mon, 06 Feb 2006 00:01:18 -0800
User-agent: Gnus/5.1007 (Gnus v5.10.7) Emacs/21.4 (gnu/linux)

Hans Aberg <address@hidden> writes:

> I do not see why std::map would be needed as a part of the generated
> Bison parser, i.e., if the user code does not include it.

It is not needed.  The map stuff is used only by the user-code example
in the Bison manual, which is tested by compiling it.  Please see the
Bison source code for details.

> So, if not, the installation of Bison need not check it, but only as
> a part of a "make check".

That would make sense, yes, but it will require that someone (not me!)
actually implement such a change, and not just talk about it.

> It is also strange if a C++ compiler, at
> this late date, cannot handle std::map properly.

I don't find it strange at all, and I'm not a bit surprised by it.




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