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RE: [Freetype] Windows code displaying garbage - any help?


From: Pedriana, Paul
Subject: RE: [Freetype] Windows code displaying garbage - any help?
Date: Sun, 1 Jun 2003 23:05:11 -0700

Forget using Windows APIs and just manually look at the bits returned by
Freetype. And watch out for the fact that with monochrome bitmaps that
Freetype packs them at 1 bit per pixel.

Paul



-----Original Message-----
From: Jason C. Weaver [mailto:address@hidden 
Sent: Sunday, June 01, 2003 2:50 PM
To: address@hidden
Subject: [Freetype] Windows code displaying garbage - any help?

If anyone could assist I would greatly appreciate it.  I've read over
the docs, the examples, and the digest of this newgroup and have hobbled
together the best of what I could figure out.  I'm just trying to get a
hard-coded 'X' painted into a a Windows bitmap at (300,300).  I
certainly get something on the screen but it's much bigger than I'd
expect and it doesn't look anything like an 'X' but rather garbage.




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