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Re: [glob2-devel] Re: level 1 buildings not repairable?
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] Re: level 1 buildings not repairable? |
Date: |
Thu, 12 Apr 2007 13:55:59 +0200 |
User-agent: |
Gnus/5.1007 (Gnus v5.10.7) XEmacs/21.4.20 (linux) |
> I tried adding my saved game to Savannah bug 19542, but Savannah
> wouldn't allow this because the file size is 689 K which exceeds
> Savannah's limit of 512 K. I'm happy to e-mail it to anyone who wants
> to look at it.
Try to compress it.
I now have an save game where only AIs play which crashes in cvs.
A similar game does not crash AIs in the version from last month.
I'm now very confident that this bug was introduced by the patch
that I talked about yesterday. Fixing it should be as simple as
reverting every part of that new "forbiddenzone around buildings"
feature in recent cvs and checking that no other patches rely on
it.
I attach the complete diff:
diff-2507-2508.txt
Description: the bad patch
--
Kai Antweiler
- Re: [glob2-devel] assert commented in alpha22, (continued)
- Re: [glob2-devel] assert commented in alpha22, Stéphane Magnenat, 2007/04/11
- Re: [glob2-devel] assert commented in alpha22, Kai Antweiler, 2007/04/11
- Re: [glob2-devel] assert commented in alpha22, Stéphane Magnenat, 2007/04/12
- level 1 buildings not repairable? (was: [glob2-devel] assert commented in alpha22), Joe Wells, 2007/04/12
- Re: level 1 buildings not repairable? (was: [glob2-devel] assert commented in alpha22), Stéphane Magnenat, 2007/04/12
- Re: level 1 buildings not repairable? (was: [glob2-devel] assert commented in alpha22), Cyrille Dunant, 2007/04/12
- [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Stéphane Magnenat, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?,
Kai Antweiler <=
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- are hidden forbidden zones for upgrades working? (was: [glob2-devel] assert commented in alpha22), Joe Wells, 2007/04/12