glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Re: level 1 buildings not repairable?


From: Joe Wells
Subject: Re: [glob2-devel] Re: level 1 buildings not repairable?
Date: Thu, 12 Apr 2007 13:16:52 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux)

Kai Antweiler <address@hidden> writes:

>> I tried adding my saved game to Savannah bug 19542, but Savannah
>> wouldn't allow this because the file size is 689 K which exceeds
>> Savannah's limit of 512 K.  I'm happy to e-mail it to anyone who wants
>> to look at it.
>
> Try to compress it.

Oh, right.  Duh.  Now I feel dumb.  Doing right now.  Done.

-- 
Joe

> I now have an save game where only AIs play which crashes in cvs.
> A similar game does not crash AIs in the version from last month.
> I'm now very confident that this bug was introduced by the patch
> that I talked about yesterday.  Fixing it should be as simple as
> reverting every part of that new "forbiddenzone around buildings"
> feature in recent cvs and checking that no other patches rely on
> it.
>
> I attach the complete diff:




reply via email to

[Prev in Thread] Current Thread [Next in Thread]