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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] Re: hidden forbidden areas for buildings |
Date: | Sat, 13 Oct 2007 03:10:41 +0200 |
User-agent: | Icedove 1.5.0.12 (X11/20070731) |
Joe Wells wrote:
Detailed answer: if units and buildings had the same kind of forbidden area like the ones you can paint, you could make units walk through buildings and units by trapping them against the building. funny cheat to warp through enemy walls :) also by trapping a group of units they would start to walk onto each other at the point they fill in the complete hole in the forbidden area.Hmm. I don't like this possibility.
forgot to mention that to solve this only a "more forbidden area" would be needed.
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