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Re: Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious perfor


From: zou lunkai
Subject: Re: Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem)
Date: Thu, 10 May 2007 16:14:03 +0800

On 5/10/07, Udo Giacomozzi <address@hidden> wrote:
Hello zou,

Thursday, May 10, 2007, 9:09:02 AM, you wrote:

zl> I am afraid still not enough, or even worse, a wrong direction.

zl> Zou: In the above case, I am sure "B" will be created and destroied when 
jumping
zl>  from frame4 to frame14! see testcase: action_execution_order_test6

Whoa, that's a quite complex testcase to verify this...


I added a timeline to the Wiki page, for easier reference:
http://www.gnashdev.org/wiki/index.php/TimelineControl#Skipping_frames

I created exactly the same movie. The sprite *definition* contains
this ActionScript code:

Oh, you defined the onLoad and onUnload inside the definition, then
I'm sure B.onLoad() will not be called.  Since the first frame actions
won't be executed for B...  Define a onLoad in the PlaceObject2 tag
please.




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