Hello zou,
Thursday, May 10, 2007, 9:09:02 AM, you wrote:
zl> I am afraid still not enough, or even worse, a wrong direction.
zl> Zou: In the above case, I am sure "B" will be created and destroied when
jumping
zl> from frame4 to frame14! see testcase: action_execution_order_test6
Whoa, that's a quite complex testcase to verify this...
I added a timeline to the Wiki page, for easier reference:
http://www.gnashdev.org/wiki/index.php/TimelineControl#Skipping_frames
I created exactly the same movie. The sprite *definition* contains
this ActionScript code: