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Re: [Human-beings-discuss] preliminary rules
From: |
Guillaume Cottenceau |
Subject: |
Re: [Human-beings-discuss] preliminary rules |
Date: |
17 Oct 2002 11:44:42 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
dams <address@hidden> writes:
[...]
> > No, there can't be convoys: the game must be thought, like
> > civilization, as if you were doing "important/major"
> > decisions/actions only; in another mail I've said that if we
> > want to play 3-5 hours the 4000BC->2000AD period of time, each 3
> > seconds of player time passes one year.
>
> hmm, well ok, as you like it, but I don't see how you manage to have a detail
> city construction (à la sim city) and a generic, not detailed view/action on
> other topic, with a year each 3 sec.
It's not incompatible. Each batiment will need a bit of time to
build, and if that would map to 10 years in civ time it's not a
big deal.
> > I don't want to limit mining and forest goods to the city nearby
> > the goods are collected. It's not very interesting and not very
> > realistic.
>
> well, it's realistic :) that's how it is IRL :) but again, you're the boss
No IRL there are roads and railroads to move goods from
production location to consuming location, AFAIK?
--
Guillaume Cottenceau - http://people.mandrakesoft.com/~gc/
Re: [Human-beings-discuss] preliminary rules, Sébastien Ducoulombier, 2002/10/26