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Re: [Human-beings-discuss] preliminary rules


From: dams
Subject: Re: [Human-beings-discuss] preliminary rules
Date: 17 Oct 2002 11:51:42 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2.91

Guillaume Cottenceau <address@hidden> writes:

> dams <address@hidden> writes:
> 
> [...]
> 
> > > No, there can't be convoys: the game must be thought, like
> > > civilization, as if you were doing "important/major"
> > > decisions/actions only; in another mail I've said that if we
> > > want to play 3-5 hours the 4000BC->2000AD period of time, each 3
> > > seconds of player time passes one year.
> > 
> > hmm, well ok, as you like it, but I don't see how you manage to have a 
> > detail
> > city construction (à la sim city) and a generic, not detailed view/action on
> > other topic, with a year each 3 sec.
> 
> It's not incompatible. Each batiment will need a bit of time to
> build, and if that would map to 10 years in civ time it's not a
> big deal.
>  
> > > I don't want to limit mining and forest goods to the city nearby
> > > the goods are collected. It's not very interesting and not very
> > > realistic.
> > 
> > well, it's realistic :) that's how it is IRL :) but again, you're the boss
> 
> No IRL there are roads and railroads to move goods from
> production location to consuming location, AFAIK?

yes, but you have to build them before using it. and that's costly. nevermind,
the idea you have to decrease the efficient/quality  of good/energy if you are
far from the extraction point is excellent




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